At this point, I am a 18 years old student who just graduated from high school.
Playing the QuakeLive open beta in late 2009 got me interested in making my own levels and made me discover GTKradiant. Ever since I have been passionate about acquiring new skills and gaining more knowledge regarding level design and asset creation.
Making the level took about 6 weeks, including developing the layout, creating the textures from references (taken from cgtextures.com) texturing, lighting, shader effects and technical optimization. On the map itself
you can find one Mega Health, one Red Armor, one Yellow Armor, two Green Armors and all of Quake 3's weapons minus the BFG.
Gameplay wise, I was aiming towards a fast paced and vertical setup as I usually tend to do. Additionally, to give the level an unique touch, I tried to develop some extraordinairy angles and routes to have an extended learning curve
for the player while keeping the basic layout simple enough to make the layout accessable and easy.
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