At this point, I am a 18 years old student who just graduated from high school.
Playing the QuakeLive open beta in late 2009 got me interested in making my own levels and made me discover GTKradiant. Ever since I have been passionate about acquiring new skills and gaining more knowledge regarding level design and asset creation.
I rebuilt the map out of my head, which is why there are some differences compared to the original regarding the geometry scale. Besides that, I have applied some changes to the item layout and
the geometry that I think could improve the experience the map offers in duel. I most likely wont release this level as I don't even have permission to do so but I might start a discussion about
my ideas on esreality.
Last but not least, a comparison shot with the same area as shown in the screenshots above but on the original q3dm6.